
Redvale
BACK IN REDVALE
AFTER TEN YEARS.
Ten years is enough time for a city to feel familiar and strange at once. Home, university, shops and late-night corners all keep moving, and the people you are looking for have places to be.
A day in Redvale
MORNING TO
AFTER MIDNIGHT.
Morning classes become afternoon plans, evening shifts and conversations that only make sense when most of the city has gone home.




Around the city
HOME, CAMPUS AND
THE REST OF REDVALE.
The house gives you somewhere to return to. The university fills the day. Cafeterias, libraries, shops and side streets are where plans overlap.






A light sandbox
PEOPLE MOVE WITH THE DAY.
Chloe does not wait in one room for you to start her story. Iris has classes and library shifts. Maya has work. Riley has somewhere to run. Go where you want, see who is there and choose which action moves the day forward.
The first spell
IT STARTS WITH
A BROKEN VASE.
The Book does not begin with a lecture about magic. It reacts when you pick up the pieces of a vase you broke, and Mend turns a small domestic accident into the first impossible thing you do while awake.



The people of Redvale
MEET THE PEOPLE
WHO LIVE HERE.
Some remember you as a child. Others only know the person standing in front of them now.